using System.Text.Json.Serialization; using MessagePack; namespace SVSim.EmulatedEntrypoint.Models.Dtos; /// /// One row of gacha_point_rewards[]. The client groups by /// (CardBasePrm.ClanType, stringified on the wire) inside GachaPointExchangeInfoTask.Parse. /// [MessagePackObject] public class GachaPointRewardDto { /// Stringified on the wire (e.g. "0", "1"). CardBasePrm.ClanType value. [JsonPropertyName("class_id")] [Key("class_id")] public string ClassId { get; set; } = "0"; [JsonPropertyName("card_id")] [Key("card_id")] public long CardId { get; set; } [JsonPropertyName("reward_list")] [Key("reward_list")] public List RewardList { get; set; } = new(); [JsonPropertyName("is_received")] [Key("is_received")] public bool IsReceived { get; set; } [JsonPropertyName("is_display_prize")] [Key("is_display_prize")] public bool IsDisplayPrize { get; set; } }