using System.Text.Json.Serialization; using MessagePack; namespace SVSim.EmulatedEntrypoint.Models.Dtos; /// /// One entry inside gacha_point_rewards[i].reward_list. Different shape from the /// post-state-totals used by /pack/open: this is a catalog /// declaration ("here's what you'd get if you exchanged"), not a viewer-state assignment. /// Wire keys verified against prod capture data_dumps/captures/traffic_prod_tradeables_capture.ndjson. /// [MessagePackObject] public class GachaPointRewardDetailEntry { [JsonPropertyName("reward_type")] [Key("reward_type")] public int RewardType { get; set; } [JsonPropertyName("reward_detail_id")] [Key("reward_detail_id")] public long RewardDetailId { get; set; } [JsonPropertyName("reward_number")] [Key("reward_number")] public int RewardNumber { get; set; } = 1; }