using System.Text.Json.Serialization; using MessagePack; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Friend; /// /// Search result. When no match, serializes as {} /// (an empty JSON object). When matched, it's a populated . /// [MessagePackObject] public sealed class SearchUserResponse { [JsonPropertyName("user_info")][Key("user_info")] public object UserInfo { get; set; } = new(); }