using MessagePack; using System.Text.Json.Serialization; using SVSim.EmulatedEntrypoint.Models.Dtos.Common; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild; /// /// UserInfoBase flat-spread fields as used in guild contexts (GuildMemberInfo.cs, invite lists, etc.). /// viewer_id / name / emblem_id / country_code / rank / degree_id / is_friend? / is_friend_apply?. /// Matches types.ts.md#user-profile-types UserInfoBase. /// [MessagePackObject] public class GuildUserBaseDto { [JsonPropertyName("viewer_id"), Key("viewer_id"), JsonConverter(typeof(StringifiedLongConverter))] public long ViewerId { get; set; } [JsonPropertyName("name"), Key("name")] public string Name { get; set; } = ""; [JsonPropertyName("emblem_id"), Key("emblem_id"), JsonConverter(typeof(StringifiedLongConverter))] public long EmblemId { get; set; } [JsonPropertyName("country_code"), Key("country_code")] public string CountryCode { get; set; } = ""; [JsonPropertyName("rank"), Key("rank"), JsonConverter(typeof(StringifiedIntConverter))] public int Rank { get; set; } [JsonPropertyName("degree_id"), Key("degree_id"), JsonConverter(typeof(StringifiedIntConverter))] public int DegreeId { get; set; } /// Optional — omit when the caller has no friend relationship with this user. [JsonPropertyName("is_friend"), Key("is_friend")] public int? IsFriend { get; set; } /// Optional — omit when the caller has no pending friend apply to this user. [JsonPropertyName("is_friend_apply"), Key("is_friend_apply")] public int? IsFriendApply { get; set; } }