using DCGEngine.Database.Models; namespace SVSim.Database.Models; public class LeaderSkinEntry : BaseEntity { // Name of the skin public string Name { get; set; } = string.Empty; // ID of the emote associated with the skin public int EmoteId { get; set; } #region Foreign Keys public int? ClassId { get; set; } #endregion #region Navigation Properties public ClassEntry? Class { get; set; } public List Viewers { get; set; } = new List(); #endregion }