using DCGEngine.Database.Models; namespace SVSim.Database.Models; public class GameConfiguration : BaseEntity { public ulong DefaultCrystals { get; set; } public ulong DefaultRupees { get; set; } public ulong DefaultEther { get; set; } public int MaxFriends { get; set; } #region Foreign Keys public int DefaultDegreeId { get; set; } public int DefaultEmblemId { get; set; } public int DefaultMyPageBackgroundId { get; set; } public int DefaultSleeveId { get; set; } #endregion #region Navigation Properties public DegreeEntry DefaultDegree { get; set; } = new DegreeEntry(); public EmblemEntry DefaultEmblem { get; set; } = new EmblemEntry(); public MyPageBackgroundEntry DefaultMyPageBackground { get; set; } = new MyPageBackgroundEntry(); public SleeveEntry DefaultSleeve { get; set; } = new SleeveEntry(); #endregion }