using System.Text.Json.Serialization; namespace SVSim.Bootstrap.Models.Seed; /// Mirrors a single entry in seeds/mission-catalog.json. public sealed class MissionCatalogSeed { [JsonPropertyName("id")] public int Id { get; set; } [JsonPropertyName("name")] public string Name { get; set; } = ""; [JsonPropertyName("lot_type")] public int LotType { get; set; } [JsonPropertyName("require_number")] public int RequireNumber { get; set; } [JsonPropertyName("reward_type")] public int RewardType { get; set; } [JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; } [JsonPropertyName("reward_number")] public int RewardNumber { get; set; } [JsonPropertyName("battle_pass_point")] public int BattlePassPoint { get; set; } [JsonPropertyName("default_flag")] public bool DefaultFlag { get; set; } [JsonPropertyName("event_type")] public string? EventType { get; set; } [JsonPropertyName("event_arg")] public int? EventArg { get; set; } [JsonPropertyName("start_time")] public long StartTime { get; set; } [JsonPropertyName("end_time")] public long? EndTime { get; set; } }