// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\TurnStartEvolveVfx.cs using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class TurnStartEvolveVfx { private readonly GameObject _epPanel; private readonly bool _firstEvolve; public TurnStartEvolveVfx(GameObject epPanel, bool firstEvolve = false) { } private VfxBase EvolutionPossibleEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }