// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\SpreadOutVfx.cs using System.Collections.Generic; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class SpreadOutVfx { public partial class SortTransform { } protected const float Z_SPAWN_OFFSET = 5f; protected const float CARD_SORT_TIME = 0.2f; protected const float CARD_WAIT_SORT_TIME = 0.15f; protected const float BW_MAX = 700f; protected const float C_BASE_X = 200f; protected const float TOKEN_SPAWN_TIME = 0.2f; protected const float FRAME_SPARK_TIME = 0.1f; protected const float SPECIAL_TOKEN_FRAME_SPARK_TIME = 0.8f; protected const float EFFECT_ALPHA_CARD_MAX = 30f; protected const float EFFECT_ALPHA_RATE = 0.8f; protected const float EFFECT_ALPHA_OFFSET = 0.3f; protected bool _isVisible; protected float GetRotationY { get; set; } protected virtual bool IsPlaySparkEffect { get; set; } protected VfxBase CreateSpreadOutVfx(List drawList, bool isSpecialTokenDraw = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); protected Vector3 GetSortPosition(List drawList, int i, int cNum) => default!; protected Vector3 GetSortRotation(List drawList, int i, int cNum) => default!; protected List GetSortTransforms(List drawList) => default!; } }