// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\SkillEffectBattleVfx.cs using System; using UnityEngine; using Wizard.Battle.Resource; namespace Wizard.Battle.View.Vfx { public partial class SkillEffectBattleVfx { public SkillEffectBattleVfx(EffectBattle effect, Func startPosition, IBattleResourceMgr resourceMgr, Func getTargetPositionFunc, float delay, bool isPlayer, IBattleCardView battleCardView, EffectMgr.MoveType moveType, EffectMgr.TargetType targetType, float animationTime, IBattleCardView targetCardView = null) : base(effect, battleCardView, resourceMgr, getTargetPositionFunc) { } public SkillEffectBattleVfx(EffectBattle effect, IBattleCardView cardView, IBattleResourceMgr resourceMgr, Func startPosition, Func getTargetPositionFunc, float delay, float animationTime, EffectMgr.MoveType moveType, bool isPlayer, Color color) : base(effect, cardView, resourceMgr, getTargetPositionFunc) { } public SkillEffectBattleVfx(EffectBattle effect, IBattleCardView cardView, IBattleResourceMgr resourceMgr, Func startPosition, Func getTargetPositionFunc, float delay, float animationTime, EffectMgr.MoveType moveType, EffectMgr.TargetType targetType, bool isPlayer) : base(effect, cardView, resourceMgr, getTargetPositionFunc) { } private void InitializeSkillEffectVfx(float delay, EffectMgr.MoveType moveType, EffectMgr.TargetType targetType, Func startPosition, float animationTime, bool isPlayer, IBattleCardView targetCardView = null) { } } }