// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story\SelectedStoryInfo.cs namespace Wizard.Story { public partial class SelectedStoryInfo { public StoryEntranceType StoryEntranceType { get; set; } public StorySectionData SectionData { get; set; } public ClassCharacterMasterData SectionCharaData { get; set; } public ClassCharacterMasterData ChapterCharaData { get; set; } public StoryChapterData ChapterData { get; set; } public int? SubChapterId { get; set; } public ScenarioPart Part { get; set; } public ScenarioOption Option { get; set; } public ScenarioTemporaryVoice.DownloadInfo TemporaryVoiceDownloadInfo { get; set; } public int? ReleasedChapterNum { get; set; } public int? ReplayChapterIndex { get; set; } public string[] UnlockedSelections { get; set; } public string ChosenUnlockChapterId { get; set; } public bool IsFailure { get; set; } public bool IsRetire { get; set; } public bool IsGoBadEnd { get; set; } public int StoryId { get; set; } public int SectionId { get; set; } public int? SectionCharaId { get; set; } public int? SectionClassId { get; set; } public int? ChapterCharaId { get; set; } public int? ChapterClassId { get; set; } public string ChapterId { get; set; } public UIManager.ViewScene ChapterSelectionView { get; set; } public bool IsTutorialCategory { get; set; } public bool IsTutorial { get; set; } public bool IsTutorialReplay { get; set; } public StoryApiType StoryApiType { get; set; } public string NextChapterId { get; set; } public StoryChapterData.ChapterClearStatus ClearStatus { get; set; } public string LastChapterClearTextId { get; set; } public bool ExistsSecondHalfStory { get; set; } public bool ExistsBattle { get; set; } public bool IsSkipBattle { get; set; } public bool IsDoBattle { get; set; } public bool IsFixedDeck { get; set; } public bool IsClassTutorial { get; set; } public bool IsReleasedAnotherEnding { get; set; } public string RouteName { get; set; } public bool IsFirstHalf { get; set; } public bool IsSecondHalf { get; set; } public bool IsPlayVoice { get; set; } public int[] StartStoryIds { get; set; } public int FinishStoryId { get; set; } public int[] AllSubStoryIds { get; set; } public SelectedStoryInfo(StoryEntranceType type) { } public void ClearInfoForSectionSelectionScene() { } public void ClearInfoForLeaderSelectionScene() { } public void ClearInfoForChapterSelectionScene() { } public void SetSection(int sectionId) { } public void SetSection(StorySectionData sectionData) { } public void SetSectionChara(int? charaId) { } public void SetSectionChara(ClassCharacterMasterData charaData) { } public void SetChapterChara(int? charaId) { } public void SetChapterChara(ClassCharacterMasterData charaData) { } public void SetChapter(string chapterId, int? subChapterId) { } public void SetChapter(StoryChapterData chapterData, int? subChapterId) { } public void SetPart(ScenarioPart part) { } public void SetOtherInfo(int releasedChapterNum, int? replayChapterIndex, string[] unlockedSelections) { } } }