// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\OpponentMulliganDrawCardVfx.cs using System.Collections.Generic; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class OpponentMulliganDrawCardVfx { private const float CARD_SORT_OFFSET = 220f; private const float FIRST_CARD_POSITION_X = 180f; private const float CARD_POSITION_Y = 500f; private const float CARD_POSITION_Z = -50f; private static readonly Vector3 CARD_ROTATION; public OpponentMulliganDrawCardVfx(IEnumerable drawCards) { } private void CardDrawPrepare(IEnumerable drawCards) { } private VfxBase MoveSpinVfx(IEnumerable drawCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }