// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\MoveToDeckVfx.cs using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class MoveToDeckVfx { private const float MAX_Z_POSITION_MULTIPLIER = 7f; private const float CARD_ROT_Z_PLAYER = 280f; private const float CARD_ROT_Z_OPPONENT = -100f; protected const float CARD_TURN_TIME = 0.2f; protected const float CARD_MOVE_TIME = 0.2f; private const float EFFECT_ROTATE_DIFF = 5f; private bool _isPlayer; private Vector3 GetCardHolderPos { get; set; } private float GetCardRotZ { get; set; } public MoveToDeckVfx(IEnumerable addCards, bool isPlayer) { } private VfxBase CreateCardMove(BattleCardBase card, bool makeCardEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }