// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ForecastDamageIconAttachVfx.cs using UnityEngine; using Wizard.Battle.Resource; namespace Wizard.Battle.View.Vfx { public partial class ForecastDamageIconAttachVfx { public const string ICON = "forecast_damage"; private readonly int _damage; protected string ResourcePath { get; set; } protected string FORECAST_ICON_NAME { get; set; } public ForecastDamageIconAttachVfx(int damage, IBattleCardView view, IBattleResourceMgr resourceMgr) { } protected void Setup(GameObject iconObject) { } } }