// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EvolveVfx.cs using Cute; using UnityEngine; using Wizard.Battle.Resource; using Wizard.Battle.UI; namespace Wizard.Battle.View.Vfx { public partial class EvolveVfx { private readonly float SHOW_EMOTION_TIME; private CanNotTouchCardVfx _canNotTouchCardVfx; private bool _isSelfTurn; protected virtual bool IsCardFront(BattleCardBase card) => default!; public EvolveVfx(BattleCardBase card, IBattleResourceMgr resourceMgr, bool isNotConsumeEp = false) { } private void ToggleTouchable(bool on) { } } }