// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DrawSpecialTokenVfx.cs using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class DrawSpecialTokenVfx { private static readonly float TURN_TIME; private static readonly float END_MOVE_TIME; public static readonly Vector3 CARD_EFFECT_ROTATION; private static readonly float CARD_ROTATE_Y; public DrawSpecialTokenVfx(List beforeTransformDrawList, List afterTransformDrawList, VfxBase spawnEffectVfx, BattlePlayerBase selfBattlePlayer, SkillBase skill, float beforeTransformWaitTime = 0f, float afterTransformWaitTime = 0.2f, string effectPath = "cmn_token_draw_1") { } public static VfxBase TokenTransform(List beforeTransformDrawList, List afterTransformDrawList, float beforeTransformWaitTime, float afterTransformWaitTime, string effectPath, SkillBase skill) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); } }