// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DeckOutWinVfx.cs using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class DeckOutWinVfx { public static readonly Vector3 CARD_EFFECT_POSITION; private static readonly float MOVE_TIME; private static readonly float EFFECT_TIME; private static readonly float EFFECT_DELAY_TIME; private static readonly float EFFECT_MOVE_TIME; private static readonly string DECK_OUT_WIN_EFFECT; private static readonly string DECK_OUT_EFFECT; private static readonly string SE_DECK_OUT_WIN; private static readonly Color CARD_COLOR; public DeckOutWinVfx(BattlePlayerBase battlePlayer) { } } }