// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DamageVfx.cs using System.Collections; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class DamageVfx { public const int STRONG_DAMAGE_VALUE = 7; private const float KNOCKBACK_AMOUNT = 0.1f; protected string _effectName { get; set; } public DamageVfx(IBattleCardView targetCardView, int damage) : base(targetCardView) { } protected Vector3 GetKnockbackDirection(IBattleCardView targetCardView) => default!; protected void SetupNumberAnimation(int value) { } private IEnumerator KnockbackByDamage(IBattleCardView cardView, float targetLocalY, float moveTime) => default!; private float Interp(float[] pts, float t) => default!; } }