// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\CostChangeVfx.cs using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class CostChangeVfx { private const string COST_DOWN_EFFECT = "stt_act_costdown_1"; private const string COST_DOWN_EFFECT_SE = "se_stt_act_costdown_1"; private const string COST_UP_EFFECT = "stt_act_costup_1"; private const string COST_UP_EFFECT_SE = "se_stt_act_costup_1"; private const int LORD_ATOMY_ID = 101541020; public CostChangeVfx(List targetList, bool isSpellCharge, List isCostUpList, bool isStop) { } } }