// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\ClassInfomationUIBase.cs using System.Collections.Generic; using UnityEngine; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.UI { public partial class ClassInfomationUIBase { protected readonly Vector3 PLAYER_HANDCOUNT_POSITION; protected readonly Vector3 PLAYER_CLASS_INFOMATION_POSITION_1; protected readonly Vector3 PLAYER_CLASS_INFOMATION_POSITION_2; protected readonly Vector3 PLAYER_CROSS_CLASS_INFORMATION_POSITION_1; protected readonly Vector3 PLAYER_CROSS_CLASS_INFORMATION_POSITION_2; private readonly Vector3 EVENT_PLAYER_CLASS_INFORMATION_POSITION_1; private readonly Vector3 EVENT_PLAYER_CLASS_INFORMATION_POSITION_2; private readonly Vector3 EVENT_PLAYER_CROSS_CLASS_INFORMATION_POSITION_1; private readonly Vector3 EVENT_PLAYER_CROSS_CLASS_INFORMATION_POSITION_2; private readonly Vector3 EVENT_ENEMY_CLASS_INFORMATION_POSITION; private readonly Vector3 EVENT_ENEMY_CROSS_CLASS_INFORMATION_POSITION_1; private readonly Vector3 EVENT_ENEMY_CROSS_CLASS_INFORMATION_POSITION_2; protected readonly Vector3 ENEMY_HANDCOUNT_POSITION; protected readonly Vector3 ENEMY_CLASS_INFORMATION_POSITION; protected readonly Vector3 ENEMY_CROSS_CLASS_INFORMATION_POSITION_1; protected readonly Vector3 ENEMY_CROSS_CLASS_INFORMATION_POSITION_2; protected readonly int FIRST_HAND_COUNT; protected readonly BattlePlayerBase _player; protected IBattlePlayerView _selfBattlePlayerView; protected readonly Vector3 PLAYER_ALERT_POSITION; protected readonly Vector3 ENEMY_ALERT_POSITION; protected readonly Vector3 PLAYER_ALERT_LABEL_POSITION; protected readonly Vector3 ENEMY_ALERT_LABEL_POSITION; protected readonly Vector2 ALERT_SIZE; protected readonly Vector2 ALERT_LABEL_SIZE; protected static readonly Color HAND_COUNT_S; protected static readonly Color HAND_COUNT_M; protected static readonly Color HAND_COUNT_L; protected static readonly Vector3 DOUBLE_INFO_SCALE; private const int HAND_CARD_WARNING_COLOR_BORDER = 7; protected bool _isSelectNow; protected bool _inCardFocus; protected GameObject _infomationUI; protected GameObject _alertObject; protected UILabel _alertlabel; protected UISprite _alertSprite; protected GameObject _handCount; protected UILabel _handCountLabel; protected UISprite _handCountIcon; protected WizardUIButton _informationButton; protected int _orderNum; protected int _totalInfoNum; protected bool CanShowOtherInfo { get; set; } public virtual GameObject GetInfomationUI() => default!; public ClassInfomationUIBase(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderNum, int totalInfoNum) { } public virtual void ShowInfomation(bool playEffect = true) { } public virtual void HideInfomation() { } public virtual void HideOtherInfomation() { } public virtual void HideAllInfomation() { } public virtual void UpdateInfomation() { } public void UpdateStatusPanelOnBattle(bool isPlayer) { } public void SetClassInformationUiPosition(bool isPlayer) { } protected Vector3 GetClassInfomationPosition(bool isPlayer) => default!; protected virtual void ShowAlert() { } protected virtual void HideAlert() { } protected void AlertReset(string text) { } public virtual VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public virtual void SetUpEvent(BattlePlayerBase player) { } public virtual void Recovery() { } public static Color GetHandCardCountColor(int handCardCount) => default!; private void UpdateHandCardCount(BattlePlayerBase battlePlayer) { } public void SetIsSelect(bool flg) { } public void SetInCardFocus(bool flg) { } public virtual void SetTouchable(bool flag) { } protected List SelectOtherInfoTarget(List cards) => default!; public virtual void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo) { } } }