// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BishopSummonTokenInfomationUI.cs using System; using Cute; using UnityEngine; namespace Wizard.Battle.UI { public partial class BishopSummonTokenInfomationUI { private UILabel _costLabel; private UILabel _attackLabel; private UILabel _lifeLabel; private UIPanel _panel; private UITexture _texture; private GameObject _attackLabelRoot; private GameObject _lifeLabelRoot; private BattleCardBase _chantCardToSummonToken; public bool IsLoading { get; set; } public void SetUnit(int cost, int attack, int life, int order, int id, BattleCardBase chantCardToSummonToken, Action onLoaded = null) { } public void SetAmulet(int cost, int order, int id, BattleCardBase chantCardToSummonToken, Action onLoaded = null) { } private void SetCost(int cost) { } private void SetAttack(int attack) { } private void SetLife(int life) { } private void SetSortingOrder(int order) { } private void SetTexture(int id, bool isUnit, Action onLoaded) { } private void SetOnDrawEvent() { } public void SetInfoUIObjectActive(bool isActive) { } } }