using System.Collections.Generic; using System.Linq; namespace Wizard; public class PlaySkipIfEvoInformation : PlaySkipInformation { private List _evolutionPermittedCards; public bool HasEvolutionPermittedCards { get { if (_evolutionPermittedCards != null) { return _evolutionPermittedCards.Any(); } return false; } } public PlaySkipIfEvoInformation() { TagType = AIPlayTagType.PlaySkipIfEvo; base.IsEvolutionPermittedTag = true; _evolutionPermittedCards = null; } public override bool IsEvoCardLegal(AIVirtualCard evoCard) { if (evoCard == null) { return false; } if (HasEvolutionPermittedCards) { return _evolutionPermittedCards.Any((AIVirtualCard c) => c.IsSameCard(evoCard)); } return false; } public void AddEvolutionPermittedCards(List cards) { _evolutionPermittedCards = AIParamQuery.AddRangeToList(cards, _evolutionPermittedCards); } }