using System.Collections.Generic; namespace Wizard; public class AITurnEndSubtractCountdown : AIFiltersAndSelectTypeArgument, IAITurnEndArgument { private readonly int COUNT_ARG_OFFSET = 2; private readonly int IS_ALLY_TURN_OFFSET = 1; public AIPolishConvertedExpression CountDown { get; private set; } protected override int SELECT_TYPE_OFFSET => 3; public bool IsAllyTurn { get; private set; } public AITurnEndSubtractCountdown(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET); CountDown = _exprList[_exprList.Count - COUNT_ARG_OFFSET]; } public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple[] allInplayStatusList) { return 0f; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { base.Execute(tagOwner, field, playPtn, situation); List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int value = (int)CountDown.EvalArg(tagOwner, playPtn, tagOwner.SelfField); AISubtractCountdownSimulationUtility.SubtractCountdownAll(targetsFromField, value, situation); } } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForCountdownAmuletOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.AllyInplayCards; } }