using System.Collections.Generic; namespace Wizard; public class AITurnEndEvo : AIFiltersAndSelectTypeArgument, IAITurnEndArgument { private readonly int IS_ALLY_TURN_OFFSET = 1; public bool IsAllyTurn { get; private set; } protected override int SELECT_TYPE_OFFSET => 2; public AITurnEndEvo(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET); } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { base.Execute(tagOwner, field, playPtn, situation); List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { AIAutoEvolutionSimulationUtility.AutoEvolution(field, targetsFromField, playPtn, situation, base.SelectType); } } public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple[] allInplayStatusList) { return 0f; } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } }