using System.Collections.Generic; using Wizard.Battle.UI; namespace Wizard; public class AITurnEndBanAttack : AIFiltersAndSelectTypeArgument, IAITurnEndArgument { private CantAttackType _banAttackType; private readonly int IS_ALLY_TURN_OFFSET = 1; private readonly int BAN_ATTACK_TYPE_ARG_OFFSET = 2; public bool IsAllyTurn { get; private set; } protected override int SELECT_TYPE_OFFSET => 3; public AITurnEndBanAttack(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET); _banAttackType = AIPlayTagInitializingUtility.CreateBanAttackType(_exprList[_exprList.Count - BAN_ATTACK_TYPE_ARG_OFFSET]); } public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple[] allInplayStatusList) { return 0f; } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0 && base.SelectType == AIScriptTokenArgType.ALL_SELECT) { AIBanAttackSimulationUtility.BanAttackAll(targetsFromField, _banAttackType); } } }