using System.Collections.Generic; using Wizard.Battle.UI; namespace Wizard; public class AISummonBanAttack : AIFiltersAndSelectTypeArgument { private CantAttackType _banAttackType; private readonly int BAN_ATTACK_TYPE_ARG_OFFSET = 1; protected override int SELECT_TYPE_OFFSET => 2; public AISummonBanAttack(string text) : base(text) { } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } protected override void InitExpressions(string text) { base.InitExpressions(text); _banAttackType = AIPlayTagInitializingUtility.CreateBanAttackType(_exprList[_exprList.Count - BAN_ATTACK_TYPE_ARG_OFFSET]); } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0 && base.SelectType == AIScriptTokenArgType.ALL_SELECT) { AIBanAttackSimulationUtility.BanAttackAll(targetsFromField, _banAttackType); } } }