using System.Collections.Generic; namespace Wizard; public class AIResonanceHeal : AIFiltersAndSelectTypeArgument { private readonly int HEAL_ARG_OFFSET = 1; private AIPolishConvertedExpression _healValueArg { get; set; } protected override int SELECT_TYPE_OFFSET => 2; public AIResonanceHeal(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _healValueArg = _exprList[_exprList.Count - HEAL_ARG_OFFSET]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int heal = (int)_healValueArg.EvalArg(tagOwner, playPtn, field, situation); if (base.SelectType == AIScriptTokenArgType.ALL_SELECT) { AISkillSimulationUtility.HealAll(targetsFromField, field, heal, playPtn, situation); } } } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } }