using System.Collections.Generic; namespace Wizard; public class AIOtherEvoHeal : AIOtherEvoTagArgument { private AIPolishConvertedExpression _heal; private const int HEAL_ARG_OFFSET = 1; protected override int SELECT_TYPE_ARG_OFFSET => 2; public AIOtherEvoHeal(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _heal = _exprList[_exprList.Count - 1]; } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { return false; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null && targets.Count > 0) { int heal = GetHeal(tagOwner, field, playPtn, situation); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AISkillSimulationUtility.HealAll(targets, field, heal, playPtn, situation); break; case AIScriptTokenArgType.TARGET_SELECT: case AIScriptTokenArgType.SECOND_TARGET_SELECT: AISkillSimulationUtility.HealTarget(situation, field, base.SelectType, heal); break; case AIScriptTokenArgType.RANDOM_MULTI_SELECT: break; } } } private int GetHeal(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { if (_heal == null) { AIConsoleUtility.LogError("AIOtherEvoHeal error!! _heal is null"); return 0; } return (int)_heal.EvalArg(tagOwner, playPtn, field, situation); } }