using System.Collections.Generic; namespace Wizard; public class AIOtherEvoEvo : AIOtherEvoTagArgument { public AIOtherEvoEvo(string text) : base(text) { } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null) { AIAutoEvolutionSimulationUtility.AutoEvolution(field, targets, playPtn, situation, base.SelectType); } } protected override List GetTargets(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { List targets = base.GetTargets(tagOwner, field, playPtn, situation); targets?.RemoveAll((AIVirtualCard c) => c.IsEvolution); return targets; } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { return false; } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.TargetFilters, playPtn, situation, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.AllyInplayCards; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } }