using System.Collections.Generic; namespace Wizard; public class AIOtherEvoBounce : AIOtherEvoTagArgument { public AIOtherEvoBounce(string text) : base(text) { } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { if (candidate.IsIndependent) { return false; } return IsCertainlyIncludeTarget(owner, candidate, situation); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } public override AIRemovalType GetRemovalType() { return AIRemovalType.Bounce; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.RANDOM_SELECT }; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AIBounceSimulationUtility.BounceAll(targets, situation); break; case AIScriptTokenArgType.RANDOM_SELECT: AIBounceSimulationUtility.BounceRandom(targets, tagOwner, field, playPtn, situation); break; } } }