using System.Collections.Generic; namespace Wizard; public class AIOtherDamagedDamage : AITriggerAndTargetFiltersTagBase { private AIPolishConvertedExpression _damage; private AIPolishConvertedExpression _count; private const int DAMAGE_INDEX_OFFSET = 2; private const int COUNT_INDEX_OFFSET = 1; private const int SELECT_TYPE_OFFSET = 3; protected override int NON_FILTER_FIRST_OFFSET => 3; public AIScriptTokenArgType SelectType { get; private set; } public AIOtherDamagedDamage(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 3], base.LegalSelectTypes); _damage = _exprList[_exprList.Count - 2]; _count = _exprList[_exprList.Count - 1]; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets == null || targets.Count == 0) { return; } int damage = GetDamage(tagOwner, playPtn, situation); int times = GetTimes(tagOwner, playPtn, situation); switch (SelectType) { case AIScriptTokenArgType.RANDOM_SELECT: { for (int j = 0; j < times; j++) { AIDamageSimulationUtility.DamageRandom(targets, tagOwner, field, damage, situation); } break; } case AIScriptTokenArgType.ALL_SELECT: { for (int i = 0; i < times; i++) { AIDamageSimulationUtility.DamageAll(targets, tagOwner, field, damage, situation); } break; } } } public int GetDamage(AIVirtualCard tagOwner, List playPtn = null, AISituationInfo situation = null) { return (int)_damage.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation); } public int GetTimes(AIVirtualCard tagOwner, List playPtn = null, AISituationInfo situation = null) { return (int)_count.EvalArg(tagOwner, playPtn, tagOwner.SelfField, situation); } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective: false, isBlockDead); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.RANDOM_SELECT }; } }