using System.Collections.Generic; namespace Wizard; public class AIOtherDamagedBanish : AITriggerAndTargetFiltersTagBase { private const int SELECT_TYPE_OFFSET = 1; public AIScriptTokenArgType SelectType { get; private set; } protected override int NON_FILTER_FIRST_OFFSET => 1; public AIOtherDamagedBanish(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 1], base.LegalSelectTypes); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null && targets.Count != 0 && SelectType == AIScriptTokenArgType.ALL_SELECT) { AIBanishSimulationUtility.BanishAll(targets, situation); } } }