using System.Collections.Generic; namespace Wizard; public class AIOtherAttackHeal : AIWhenAttackSelfAndOtherTagArgument { private AIScriptTokenArgType _selectType; private AIPolishConvertedExpression _heal; private const int SELECT_TYPE_OFFSET = 2; private const int HEAL_VALUE_OFFSET = 1; protected override int NON_FILTER_FIRST_OFFSET => 2; public AIOtherAttackHeal(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _heal = _exprList[_exprList.Count - 1]; _selectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2], base.LegalSelectTypes); } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective: false, isBlockDead); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null && targets.Count > 0) { int heal = (int)_heal.EvalArg(tagOwner, playPtn, field, situation); if (_selectType == AIScriptTokenArgType.ALL_SELECT) { AISkillSimulationUtility.HealAll(targets, field, heal, playPtn, situation); } } } }