using System.Collections.Generic; namespace Wizard; public class AILastwordBuff : AIFiltersAndSelectTypeArgument { private const int LIFE_OFFSET = 1; private const int ATTACK_OFFSET = 2; public AIPolishConvertedExpression Attack { get; private set; } public AIPolishConvertedExpression Life { get; private set; } protected override int SELECT_TYPE_OFFSET => 3; public AILastwordBuff(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); Attack = _exprList[_exprList.Count - 2]; Life = _exprList[_exprList.Count - 1]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { base.Execute(tagOwner, field, playPtn, situation); List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, Attack, Life); if (base.SelectType == AIScriptTokenArgType.ALL_SELECT) { AIBuffSimulationUtility.BuffAll_old(targetsFromField, field, buffExecutingInfo_old, isTemp: false, playPtn, situation); } else if (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT) { AIBuffSimulationUtility.BuffRandom_old(targetsFromField, field, playPtn, situation, buffExecutingInfo_old, isTemp: false); } } } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { bool isAttackEffective = !Attack.IsZeroOrNone(); return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.AllReferableCards; } }