using System.Collections.Generic; namespace Wizard; public class AIGetOnBanish : AITriggerAndTargetFiltersTagBase { private AIScriptTokenArgType _selectType; private const int SELECT_TYPE_OFFSET = 1; protected override int NON_FILTER_FIRST_OFFSET => 1; public AIGetOnBanish(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); AIPolishConvertedExpression expression = _exprList[_exprList.Count - 1]; _selectType = AIPlayTagInitializingUtility.CreateSingleArgType(expression, base.LegalSelectTypes); } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); switch (_selectType) { case AIScriptTokenArgType.ALL_SELECT: AIBanishSimulationUtility.BanishAll(targets, situation); break; case AIScriptTokenArgType.RANDOM_SELECT: AIBanishSimulationUtility.BanishRandom(targets, tagOwner, field, playPtn, situation); break; } } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } }