using System.Collections.Generic; namespace Wizard; public class AIEvoSubtractCountdown : AIEvoTagArgument { private const int COUNTDOWN_ARG_OFFSET = 1; private AIPolishConvertedExpression _countDownArg; protected override int SELECT_TYPE_OFFSET => 2; protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET; protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[3] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.TARGET_SELECT, AIScriptTokenArgType.SECOND_TARGET_SELECT }; } public AIEvoSubtractCountdown(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _countDownArg = _exprList[_exprList.Count - 1]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int num = (int)_countDownArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AISubtractCountdownSimulationUtility.SubtractCountdownAll(targetsFromField, num, situation); break; case AIScriptTokenArgType.TARGET_SELECT: case AIScriptTokenArgType.SECOND_TARGET_SELECT: AISubtractCountdownSimulationUtility.ExecuteTargetSelectSubtractCountdown(tagOwner, targetsFromField, field, playPtn, situation, base.SelectType, num); break; case AIScriptTokenArgType.RANDOM_MULTI_SELECT: break; } } } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { return false; } protected override List GetBaseFilteringCards(List candidates, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation, bool isBlockDead) { return AIFilteringUtility.FilteringForCountdownAmuletOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.AllyInplayCards; } }