using System.Collections.Generic; namespace Wizard; public class AIEvoDamageCut : AIEvoTagArgument { private AIScriptTokenArgType _stopTiming; private AIScriptTokenArgType _damageType; private AIPolishConvertedExpression _cutAmount; private bool _isDamageTypeDefinedByMaster; private const int CUT_AMOUNT_OFFSET = 1; private const int STOP_TIMING_OFFSET = 2; private const int DEFAULT_DAMAGE_TYPE_OFFSET = 3; protected override int SELECT_TYPE_OFFSET => 1 + (_isDamageTypeDefinedByMaster ? 3 : 2); public AIEvoDamageCut(string text) : base(text) { } protected override void InitExpressions(string text) { InitExprList(text); _cutAmount = _exprList[_exprList.Count - 1]; _stopTiming = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2]); _damageType = AIPlayTagInitializingUtility.GetDamageTypeFromExprList(_exprList[_exprList.Count - 3], out _isDamageTypeDefinedByMaster); InitSelectType(); InitializeFilter(); } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int cutAmount = (int)_cutAmount.EvalArg(tagOwner, playPtn, field, situation); if (base.SelectType == AIScriptTokenArgType.ALL_SELECT) { AIBarrierSimulationUtility.AddDamageCutToAll(targetsFromField, tagOwner, field, _damageType, _stopTiming, cutAmount); } } } public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation) { return false; } }