using System.Collections.Generic; namespace Wizard; public abstract class AIAttackOrClashBarrierBase : AIWhenAttackOrWhenFightTagArgument { protected AIScriptTokenArgType _stopTiming; protected AIScriptTokenArgType _damageType; protected bool _isDamageTypeDefinedByMaster; protected abstract int _defaultDamageTypeOffset { get; } protected abstract int _stopTimingOffset { get; } protected override int SELECT_TYPE_OFFSET => 1 + (_isDamageTypeDefinedByMaster ? _defaultDamageTypeOffset : _stopTimingOffset); public override bool IsActivateWhenEvalInstantAttack => true; public AIAttackOrClashBarrierBase(string text) : base(text) { } protected override void InitExpressions(string text) { InitExprList(text); _stopTiming = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - _stopTimingOffset]); _damageType = AIPlayTagInitializingUtility.GetDamageTypeFromExprList(_exprList[_exprList.Count - _defaultDamageTypeOffset], out _isDamageTypeDefinedByMaster); InitSelectType(); InitializeFilter(); } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0 && base.SelectType == AIScriptTokenArgType.ALL_SELECT) { GiveBarrierToAllTargets(targetsFromField, tagOwner, field, playPtn, situation); } } public override bool CanKillTarget(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, AIVirtualAttackInfo situation, List playPtn, AIBarrierPseudoSimulationInfo simBarrier, ref int totalDamage) { PseudoSimulateWhenAttackDamageToCertainCard(tagOwner, target, field, situation, playPtn, simBarrier); return false; } public override int PseudoSimulateWhenAttackDamageToCertainCard(AIVirtualCard tagOwner, AIVirtualCard damageTarget, AIVirtualField field, AIVirtualAttackInfo situation, List playPtn, AIBarrierPseudoSimulationInfo simBarrier) { if (situation == null || situation.ActionType != AIOperationType.ATTACK) { return 0; } if (AIFilteringUtility.CheckMatchTargetFiltering(simBarrier.Owner, null, base.Filters, playPtn, tagOwner, situation)) { PseudoGiveBarrierToCertainTarget(simBarrier, tagOwner, field, playPtn, situation); } return 0; } protected abstract void GiveBarrierToAllTargets(List targets, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation); protected abstract void PseudoGiveBarrierToCertainTarget(AIBarrierPseudoSimulationInfo simBarrier, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation); }