using System.Collections.Generic; namespace Wizard; public class AIAfterAttackEvo : AITriggerAndTargetFiltersTagBase { private const int SELECT_TYPE_ARG_INDEX = 1; public AIScriptTokenArgType SelectType { get; private set; } protected override int NON_FILTER_FIRST_OFFSET => 1; public AIAfterAttackEvo(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); if (IsLegalSelectType(_exprList[_exprList.Count - 1], out var selectType)) { SelectType = selectType; } else { LogSelectTypeError(selectType); } } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (targets != null && targets.Count > 0) { AIAutoEvolutionSimulationUtility.AutoEvolution(field, targets, playPtn, situation, SelectType); } } private void LogSelectTypeError(AIScriptTokenArgType selectType) { } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.TargetFilters, playPtn, situation, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.AllyInplayCards; } }