using System.Collections.Generic; namespace Wizard; public class AIAfterAttackBanish : AITriggerAndTargetFiltersTagBase { private const int SELECT_TYPE_ARG_INDEX = 1; public AIScriptTokenArgType SelectType { get; private set; } protected override int NON_FILTER_FIRST_OFFSET => 1; public AIAfterAttackBanish(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); if (AIPlayTagInitializingUtility.TryCreateSelectType(_exprList[_exprList.Count - 1], base.LegalSelectTypes, out var selectType)) { SelectType = selectType; } else { SelectType = AIScriptTokenArgType.NONE; } } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { if (SelectType == AIScriptTokenArgType.ALL_SELECT) { AIBanishSimulationUtility.BanishAll(targets, situation); } else { AIConsoleUtility.LogError($"AIAfterAttackBanish.Execute(): Unsupported selecttype. type:{SelectType}"); } } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } }