using System.Collections.Generic; namespace Wizard.Battle; public interface IReadOnlyBattleCardInfo : IBattleCardUniqueID { CardParameter BaseParameter { get; } List Tribe { get; } CardBasePrm.ClanType Clan { get; } int CardId { get; } int Cost { get; } int BaseCost { get; } int PlayedCost { get; } int LastCost { get; } int Atk { get; } int Life { get; } int MaxLife { get; } int ChantCount { get; } int SpellChargeCount { get; } int SkillActivatedCount { get; } int ThisTurnSkillActivatedCount { get; } List SkillActivationList { get; } ISkillApplyInformation SkillApplyInformation { get; } bool IsEvolution { get; } bool IsDead { get; } bool IsLifeZeroDead { get; } bool IsInplay { get; } bool IsInHand { get; } bool IsInDeck { get; } bool IsReanimate { get; } int DestroyedTurn { get; } bool IsDestroySelfTurn { get; } List DestroyedBySkillList { get; } BattleCardBase.DeathTypeInformation DeathTypeInfo { get; } BattleCardBase.BanishInfo BanishedInfo { get; } SkillBase DiscardedSkill { get; } SkillBase ReturnedSkill { get; } bool IsSelfTurn { get; } bool IsClass { get; } bool IsUnit { get; } bool IsSpell { get; } bool IsField { get; } bool IsChantField { get; } bool HasSpellCharge { get; } bool HasAnySkill { get; } int FixedUseCost { get; } List UseCostList { get; } bool HasSkillFixedUseCost { get; } bool HasSkillAccelerate { get; } bool HasSkillEnhance { get; } bool HasSkillCrystallize { get; } bool HasSkillDestroyWhiteRitual { get; } bool HasSkillStackWhiteRitual { get; } int AttackableCount { get; } int MaxAttackableCount { get; } int ExecutedFixedUseCostIndex { get; } bool IsExecutedEarthRite { get; } bool IsSkillLost { get; } bool HasSkillWhenDestroy { get; } bool HasWhenAttack { get; } bool HasWhenFight { get; } bool HasUnionBurst { get; } bool HasSkyboundArt { get; } bool HasSuperSkyboundArt { get; } bool HasSkillBurialRite { get; } bool HasSkillReanimate { get; } bool HasSkillFusion { get; } bool HasSkillWhenEvolve { get; } bool IsCantActivateFanfare { get; } BattleCardBase.ItWasDamagedCounter DamagedCounter { get; } BattleCardBase.TransformInformation TransformInfo { get; } int PlayedTurn { get; } int DrawTurn { get; } List FusionIngredients { get; } int FusionedTurn { get; } List GetOnCards { get; } List GetOffCards { get; } BattleCardBase MetamorphoseCard { get; } BattleCardBase FinalMetamorphoseCard { get; } BattlePlayerBase SelfBattlePlayer { get; } BattlePlayerBase OpponentBattlePlayer { get; } bool IsTribe(CardBasePrm.TribeType tribe); bool HasSkillWhenPlay(bool isOnlyNoSelect); }