using Wizard.Battle.Player.ClassCharacter; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Player.Emotion; public class EnemyAIEmotion : EnemyEmotionBase { private IEnemyAI _enemyAI; public EnemyAIEmotion(string emotionId, IClassCharacter classCharacter, IEnemyAI enemyAI) : base(emotionId, classCharacter) { _enemyAI = enemyAI; } public override VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType) { return _enemyAI.GetEmote(AIEmoteCmdType.ON_RECEIVE, null, emotionType); } }