using System.Collections.Generic; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Mulligan; public class NetworkOpponentMulliganCtrl : OpponentMulliganCtrl { public NetworkOpponentMulliganCtrl(BattlePlayerBase player, MulliganInfoControl mulliganInfo, bool isUseExchangeMark) : base(player, mulliganInfo, isUseExchangeMark) { _mulliganView = new OpponentMulliganView(mulliganInfo, isUseExchangeMark); _isHideCard = true; } public override VfxBase StartMulliganVfx(SkillProcessor skillProcessor) { SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create(); sequentialVfxPlayer.Register(_battlePlayer.BattleMgr.LoadCardResources(_firstDrawList)); sequentialVfxPlayer.Register(new EnemyMulliganDrawVfx(_firstDrawList, GetMulliganInfo())); _battlePlayer.CallRecordingMulliganStart(_firstDrawList); return sequentialVfxPlayer; } protected override IDictionary _MoveNewCardToHand(IList AbandonCards) { return NetworkMoveNewCardToHand(AbandonCards); } }