using System.Collections.Generic; using System.Linq; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_not_be_attacked : SkillBase { private class NotBeAttackedBuffInfoContainer : BuffInfoContainer { public BattleCardBase Card { get; private set; } public NotBeAttackedInfo SkillInfo { get; private set; } public NotBeAttackedBuffInfoContainer(BattleCardBase card, BuffInfo info, NotBeAttackedInfo skillInfo) : base(card, info, -1, "", null, 0L) { Card = card; SkillInfo = skillInfo; } } public Skill_not_be_attacked(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { string info = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type); ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); foreach (BattleCardBase targetCard in parameter.targetCards) { NotBeAttackedInfo notBeAttackedInfo = new NotBeAttackedInfo(info, targetCard, this); VfxBase vfx = targetCard.SkillApplyInformation.GiveNotBeAttacked(notBeAttackedInfo); BattleCardBase battleCardBase = targetCard; BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard); NotBeAttackedBuffInfoContainer notBeAttackedBuffInfoContainer = new NotBeAttackedBuffInfoContainer(battleCardBase, buffInfo, notBeAttackedInfo); buffInfoContainer.Add(notBeAttackedBuffInfoContainer); SetOnLoseEvent(battleCardBase, buffInfo, notBeAttackedBuffInfoContainer); parallelVfxPlayer.Register(vfx); } if (IsBattleLog && parameter.targetCards.Count() > 0) { BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.NotBeAttacked); } VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(); vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards)); vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer); return vfxWithLoadingSequential; } public override VfxWithLoading Stop(SkillProcessor skillProcessor) { base.Stop(skillProcessor); ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); List list = new List(); foreach (NotBeAttackedBuffInfoContainer item in buffInfoContainer) { VfxBase vfx = item.Card.SkillApplyInformation.DepriveNotBeAttacked(item.SkillInfo); list.Add(item._targetCard); item.Card.RemoveBuffInfo(item._buffInfo); parallelVfxPlayer.Register(vfx); } CallOnUpdateSkillEffect(list); buffInfoContainer.Clear(); return VfxWithLoading.Create(parallelVfxPlayer); } public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container) { targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card) { card.RemoveBuffInfo(buff); buffInfoContainer.Remove(container); return card.SkillApplyInformation.FourceDepriveNotBeAttacked(); }; } }