using Wizard.Battle.View.Vfx; public class Skill_not_attached_resident_chant_count_change : SkillBase { public Skill_not_attached_resident_chant_count_change(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { return NullVfxWithLoading.GetInstance(); } }