using UnityEngine; using Wizard.Battle.View.Vfx; public class Skill_change_union_burst_count : SkillBase { private const string EFFECT_FILE_NAME = "stt_act_costdown_1"; private const string SE_FILE_NAME = "se_stt_act_costdown_1"; public const int DEFAULT_UNION_BURST_COUNT = 10; public Skill_change_union_burst_count(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_union_burst_count, -1); VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(); foreach (BattleCardBase targetCard in parameter.targetCards) { targetCard.SkillApplyInformation.GiveUnionBurstCount(new UnionBurstCountAddModifier(-num)); if (targetCard.HasUnionBurst && (targetCard.IsPlayer || GameMgr.GetIns().IsAdminWatch)) { GameObject effectGameObject = null; vfxWithLoadingSequential.RegisterToLoadingVfx(new WaitLoadEffectAndSetSeVfx("stt_act_costdown_1", "se_stt_act_costdown_1", delegate(GameObject e) { effectGameObject = e; })); vfxWithLoadingSequential.RegisterToMainVfx(new PlayEffectAndSeVfx(() => effectGameObject, targetCard.BattleCardView.Transform, isFollow: false, isFollowPosition: false, isFollowAll: true)); } } return vfxWithLoadingSequential; } public int GetGainUnionBurstCount() { return base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_union_burst_count, 0); } }