using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_change_cemetery : SkillBase { public override bool IsTargetIndicate => false; protected int AddCemeteryCount { get; private set; } protected int GainCemeteryCount { get; private set; } public Skill_change_cemetery(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { AddCemeteryCount = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_count, 0); GainCemeteryCount = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_count, 0); ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); for (int i = 0; i < AddCemeteryCount; i++) { VfxBase vfx = base.SkillPrm.selfBattlePlayer.DummyCardToCemetery(CardCreatorBase.GetDummyInstance(), this); parallelVfxPlayer.Register(vfx); } if (GainCemeteryCount > 0) { parallelVfxPlayer.Register(base.SkillPrm.selfBattlePlayer.GainCemetery(GainCemeteryCount)); } parallelVfxPlayer.Register(InstantVfx.Create(delegate { })); if (IsBattleLog) { if (AddCemeteryCount != 0) { BattleLogManager.GetInstance().AddLogSkillChangeCemetery(AddCemeteryCount, this); } else if (GainCemeteryCount != 0) { BattleLogManager.GetInstance().AddLogSkillChangeCemetery(-GainCemeteryCount, this); } } return VfxWithLoading.Create(parallelVfxPlayer); } }