using UnityEngine; public class ArenaEntryDialogData : MonoBehaviour { public GameObject BuyDialogObject; public UILabel _mainText; public UISprite _ticketSprite; public UIButton _ticketButton; public UIButton _rupyButton; public UIButton _crystalButton; public UILabel _ticketHaveTitle; public UILabel _ticketHaveNum; public UILabel _ticketHaveUnit; public UILabel _ticketButtonTitle; public UILabel _ticketButtonSubTitle; public UILabel _ticketButtonUseNum; public UILabel _rupyHaveTitle; public UILabel _rupyHaveNum; public UILabel _rupyHaveUnit; public UILabel _rupyButtonTitle; public UILabel _rupyButtonSubTitle; public UILabel _rupyButtonUseNum; public UILabel _crystalHaveTitle; public UILabel _crystalHaveNum; public UILabel _crystalHaveUnit; public UILabel _crystalButtonTitle; public UILabel _crystalButtonSubTitle; public UILabel _crystalButtonUseNum; }