using System.Linq; using System.Reflection; using NUnit.Framework; using Wizard; using Wizard.Battle; namespace SVSim.BattleEngine.Tests { // M5 (next-hardest deterministic card): a when_play SUMMON_TOKEN spell resolves to correct // authoritative state HEADLESS via the same IsForecast/IsRecovery + ActionProcessor path the // M2 vanilla follower / M3 fixed-damage spell / M4 self-buff follower proved (design §5 / DP4 + // M3+ resume recipe). The new oracle dimension over M2-M4 is a BOARD-COUNT DELTA from a // SKILL-CREATED card: the spell's `summon_token=100011020` must place exactly one NEW follower // token (id 100011020, a neutral 2/2) onto the caster's board — a card that was never in the // hand or deck. This is the first headless run of the PUBLIC prefab card-creation path // (CardCreatorBase.CreateCard, createNullView:false), so it stresses the view shim in a way the // earlier null-view-seam milestones did not. [TestFixture] public class SummonTokenOracleTests { private TestBattleScope _scope; [SetUp] public void SetUpScope() { _scope = new TestBattleScope(); } [TearDown] public void TearDownScope() { _scope?.Dispose(); _scope = null; } private static void SetPrivateField(object obj, string name, object value) { var t = obj.GetType(); var f = t.GetField(name, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public); while (f == null && t.BaseType != null) { t = t.BaseType; f = t.GetField(name, BindingFlags.Instance | BindingFlags.NonPublic); } Assert.That(f, Is.Not.Null, $"field {name} not found on {obj.GetType().Name}"); f.SetValue(obj, value); } [Test] public void Summon_token_spell_places_a_new_token_on_the_board() { BattleManagerBase.IsForecast = true; // suppress VFX registration (F1) var mgr = new SingleBattleMgr(new HeadlessContentsCreator()); _scope.Ctx.Mgr = mgr; mgr.IsRecovery = true; // collapse wait delays to 0 (F1) var player = mgr.BattlePlayer; var enemy = mgr.BattleEnemy; // Minimal opponent/turn wiring (see M2-M4 oracles): opponent refs + active turn flag. // The summon resolves onto the active player's own board (`summon_side` defaults to self). SetPrivateField(player, "_opponentBattlePlayer", enemy); SetPrivateField(enemy, "_opponentBattlePlayer", player); player.IsSelfTurn = true; enemy.IsSelfTurn = false; // Seed leader life: this spell deals no damage, but the play-legality gate still rejects a // play when a leader reads as a 0-life game-over state (M3 learning). HeadlessEngineEnv.InitLeaderLife(mgr); // Seed the card-template prefabs the engine's internal (createNullView:false) summon // creation path clones — the bare construction path leaves SBattleLoad null. HeadlessEngineEnv.InitCardTemplates(mgr); var cardParam = CardMaster.GetInstanceForBattle().GetCardParameterFromId(HeadlessEngineEnv.TokenSpellId); // Place the summon-token spell in the active player's hand with PP to spare; empty board. var card = HeadlessEngineEnv.CreateHeadlessHandCard(HeadlessEngineEnv.TokenSpellId, 1, isPlayer: true, mgr); player.HandCardList.Add(card); player.Pp = 10; // Pre-state snapshot. ClassAndInPlayCardList holds the leader (index 0) on an empty board. int ppBefore = player.Pp; int handBefore = player.HandCardList.Count; int playerInplayBefore = player.ClassAndInPlayCardList.Count; int enemyHandBefore = enemy.HandCardList.Count; int enemyInplayBefore = enemy.ClassAndInPlayCardList.Count; int enemyLeaderLifeBefore = enemy.ClassAndInPlayCardList[0].Life; // Resolve the play through the real engine. var pair = mgr.GetBattlePlayerPair(isPlayer: true); var ap = new ActionProcessor(pair); Assert.DoesNotThrow(() => ap.PlayCard(card, selectedCards: null), "ActionProcessor.PlayCard threw on a summon-token spell"); // Oracle: the board-count delta + summoned token identity is the new M5 dimension; the rest // are the §5 spell-shaped invariants proven by M3. Assert.Multiple(() => { // Primary M5 assertion: exactly one NEW card is on the player's board (the summoned // token), and it is the token id with its CardCSVData base stats — proving the skill // CREATED a card, not just moved the played one. Assert.That(player.ClassAndInPlayCardList.Count, Is.EqualTo(playerInplayBefore + 1), "player board count not +1 (the summoned token did not land)"); var token = player.ClassAndInPlayCardList .SingleOrDefault(c => c.CardId == HeadlessEngineEnv.SummonedTokenId); Assert.That(token, Is.Not.Null, "summoned token (id 100011020) not found on the board"); Assert.That(token.Atk, Is.EqualTo(HeadlessEngineEnv.SummonedTokenAtk), "token atk != base"); Assert.That(token.Life, Is.EqualTo(HeadlessEngineEnv.SummonedTokenLife), "token life != base"); // The summoned token is NOT the played card. Assert.That(token, Is.Not.SameAs(card), "summoned token is the played spell itself"); // Cost paid. Assert.That(player.Pp, Is.EqualTo(ppBefore - cardParam.Cost), "PP not reduced by exactly cost"); // The spell leaves hand and (being a spell) does NOT itself occupy the board. Assert.That(player.HandCardList, Does.Not.Contain(card), "spell still in hand"); Assert.That(player.HandCardList.Count, Is.EqualTo(handBefore - 1), "hand count not -1"); Assert.That(player.ClassAndInPlayCardList, Does.Not.Contain(card), "spell wrongly placed on the board"); // Opponent unchanged (the summon targets the caster's own board). Assert.That(enemy.HandCardList.Count, Is.EqualTo(enemyHandBefore), "opponent hand changed"); Assert.That(enemy.ClassAndInPlayCardList.Count, Is.EqualTo(enemyInplayBefore), "opponent board changed"); Assert.That(enemy.ClassAndInPlayCardList[0].Life, Is.EqualTo(enemyLeaderLifeBefore), "opponent leader life changed"); }); } } }