Source the played card's opponent-facing knownList[].cardId off the shadow engine
(SessionBattleEngine.PlayedCardId -> BattleCardBase.CardId), engine-first with the
wire-mined idx->cardId map as the fallback. PROVEN engine-resolved (each backed by a
HeadlessConductorTests PlayedCardId_* test): deck cards and receive-path substituted/
revealed tokens (engine seats the wire id at the wire idx).
PARTIAL retirement: the wire-mining bookkeeping (MineAddOps/MineChoicePicks/MineCopyTokens
+ Record*From) is KEPT as the load-bearing fallback. The choice/Discover, copy/clone and
cross-side (isSelf:0) token cases are NOT proven to resolve at a wire idx headless — the
autonomous token_draw path seats a chosen token at engine Index 0 (would collide with the
leader), and copy/cross-side aren't cheaply fixturable. Deleting their mining on faith
would silently corrupt opponent reveals, so it stays behind a TODO(M-HC-4f) gate.
- SessionBattleEngine.PlayedCardId: new accessor mirroring PlayedCardClan/Tribe.
- BuildPlayedCard: signature deckMap->explicit cardId; null on cardId==0 (no engine id AND
no mined/deck-map fallback).
- PlayActionsHandler: cardId = engine.PlayedCardId(seat, idx, fallback: mapped) ; mining retained.
- Tests: PlayedCardId_* (deck/substituted/degrade pass; choice-gap [Explicit] documents the
Index-0 finding). KnownListBuilder + CaptureConformance call-sites updated to new signature.
Full BattleNode suite 263/263 green; HeadlessConductorTests 27/27; drift clean; no Engine edits.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The headless engine accumulates spell-charge for real on the receive path
(each spell play runs the played card's own AddSpellChargeCount) and resolves
the discounted cost by construction, so the wire-derived spellboost-count
bookkeeping is redundant. Engine-source the knownList spellboost COUNT too
(prod-faithful) via a new SessionBattleEngine.PlayedCardSpellboost, using the
same persist-post-play zone search as PlayedCardCost (SpellChargeCount survives
PlayCard; only ctor/ReturnCard zero it).
- Delete IdxToSpellboost/SpellboostMap/GetSpellboostMap/RecordSpellboostFrom
(BattleSessionState) and MineAlterSpellboosts (KnownListBuilder); token/choice/
copy identity maps are untouched.
- BuildPlayedCard takes an engine-sourced spellboost int (drops spellboostMap).
- Seed BattleLogManager fusion lists headless (the per-frame filter cleanup
NREs on null EnemyFusionCard when a fanfare card registers a CalledCreateFilter)
so real spell-charge grantor plays resolve.
- Add committed real-charge regression tests (no SeedHandCardSpellboostCost seam):
one grantor play accumulates +1 on the reducer -> cost 5->4, count 1, persisting
post-play; handler emits cost 4 + spellboost 1 engine-sourced.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The node hardcoded knownList.spellboost=0 on every played card. Prod sends
the true accumulated count, which the client reads straight into the card's
cost model; with 0 the opponent computes the card at full price and silently
rejects the play in OperateReceiveChecker.IsPlayCard (PP-over -> ConductError
-> NullOperationCollection -> no render/echo), desyncing the board.
Mine spellboost-count changes from the sender''s orderList alter ops
(MineAlterSpellboosts: a/s/h ops), accumulate per-side idx->count in
BattleSessionState (RecordSpellboostFrom), and surface the current count on
the played card via BuildPlayedCard. Recorded from the authoritative
PlayActions only (never the Echo) and folded in AFTER the played card is
built, since a card''s cost is fixed as it leaves hand and a play that grants
spellboost targets the rest of the hand.
Also adds a [sio-in-body] full-body inbound log to RealParticipant to capture
both clients'' re-simulated responses for PvP RNG verification.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Comment-only; behavior-preserving; 231 BattleNode tests green.
- OutboundSequencer._archive: name the unbounded-per-match growth + ack-prune point.
- NodeCrypto.BuildAes: SECURITY remarks on key-derived IV reuse + base64 entropy loss;
warn against caching the session key.
- MatchContext/BattlePlayer: FOOTGUN notes on reference-based record equality over the deck list.
- RecordTokensFrom: TRUST note on isSelf/idx overwrite; name the idx>deckCount guard for
untrusted peers (not added — trusted-LAN today).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Behavior-preserving; 231 BattleNode tests green.
One enum conflated two axes. Split:
- HandshakePhase (per participant): AwaitingInitNetwork..AfterReady. On
IHasHandshakePhase.Phase, FrameDispatchContext.SenderPhase, the handler gates.
- SessionLifecycle (per battle): Active | Terminal. On the renamed
BattleSessionState.Lifecycle (was SessionPhase, defaulting to a handshake value)
and BattleSession.Lifecycle (was Phase). Reads are only != Terminal, so the
Active default is behavior-identical.
OpponentTurn was dead (never assigned) -> dropped. BattleSessionPhase deleted; the
two axes can no longer be cross-assigned.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
MineAddOps/MineChoicePicks/MineCopyTokens return types and all
extraction casts changed from int to CardOwner. The 4 routing
comparisons in BattleSessionState now read isSelf == CardOwner.Self
instead of isSelf == 1.
No wire or behavioral change — CardOwner was already in use on the
wire-facing side (OppoTargetEntry, UnapprovedCardEntry); this extends
it to the internal mining path so the bare-int transpose risk is gone.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
GetOrSeedDeckMap now seeds from a Fisher-Yates shuffle of the deck keyed by the
per-battle MasterSeed, so the reveal map and the wire selfDeck share one
shuffled order. Updated the existing build-order test to the shuffle semantics.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
PlayActionsHandler + EchoHandler now call RecordCopyTokensFrom (ordered
after plain/choice mining) to resolve a copy add's baseIdx against the
side's live idx->cardId map and record copyIdx->cardId. A copy played in a
later (or same) frame synthesizes a knownList instead of degrading.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Choice/Discover-into-hand fanfares add a candidates-only token to hand; the
chosen cardId rides keyAction.selectCard on the generating play, not the
orderList add op. Record idx->chosenCardId at generation (candidate-membership
join) so the later play reveals the real identity via the existing
BuildPlayedCard path; forward {type,cardId} to the opponent and strip
selectCard for hidden (open:0) picks (pass through for open:1, provisional).
- KnownListBuilder.MineChoicePicks + StripKeyActionForOpponent (pure)
- BattleSessionState.RecordChoicePicksFrom (reuses IdxToCardId, no new state)
- PlayActionsBroadcastBody.keyAction + KeyActionEntry/SelectCardEntry
- PlayActionsHandler wires both; EchoHandler unchanged (picks ride the send)
Tests (TDD red->green): 8 KnownListBuilder + 2 dispatch + 2 conformance
(shape-locked to tk2_regular L151 generation / L193 reveal). Full suite 976/0.
Spec: docs/superpowers/specs/2026-06-04-battle-node-choice-token-reveal-design.md
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Close the two generated-token gaps that desynced PvP live test #3 (the
Forestcraft Fairy), both sourced from the 2026-06-03 decomp-validation table.
- MineAddOps now returns (idx, cardId, isSelf) and no longer drops isSelf:0.
isSelf is the sender's perspective tag on CardObj.IsPlayer (RegisterToken.cs:22)
and a card has one CardObj.Index, so an isSelf:0 add is the opponent's card.
- New shared BattleSessionState.RecordTokensFrom routes isSelf:1 -> sender,
isSelf:0 -> opponent (the gift lives in the recipient's map, consulted when
they play it). PlayActionsHandler delegates to it.
- EchoHandler now mines via the same helper but still returns no routes. An
Echo's orderList carries the same add-op shape as a send (MakeEchoData ->
MakeCommonSendAndEchoCardData), so MineAddOps applies verbatim; mining != relaying.
Choice/copy/private-group adds stay skipped (no concrete cardId). Full solution
963/963 green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
PlayActionsHandler mines add ops into BattleSessionState.RecordToken each
frame; a token played in a later frame now synthesizes a knownList from the
remembered cardId instead of degrading. Bullet-3 audit F1.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>